Core Standards of the Course
Strand 1
Students will use and enhance skills learned in Digital Media 1 and Digital Media 2.
Standard 1
Apply skills learned in Digital Media 1 and Digital Media 2 and new advanced techniques
- Create and manipulate 2D graphics using a variety of advanced techniques
- Create and manipulate 2D animations using a variety of advanced techniques
- Create and manipulate digital video using a variety of advanced techniques
- Create and manipulate digital audio using a variety of advanced techniques
Standard 2
Review and apply principles and elements of visual design
- Utilize visual design elements in all interactive projects
- Apply concepts of color theory in designing and building interactive media projects
- Utilize image composition in digital media projects
Standard 3
Follow their AUP, Fair Use guidelines, and copyright law
Strand 2
Students will create a 3D graphic and be introduced to 3D animation.
- Know the process of and create a 3D wire frame model
- Add surface materials (textures)
- Set cameras and lighting (key, fill, and back)
- Render a model
- Modify vertices, faces, and edges
- Animate a 3D object using the key frame method
- Animate a 3D object using the path method on a Cartesian Coordinate System
Performance Skills
Students will create a 3D model with animation.
Strand 3
Students will learn and follow the process of planning, designing, creating digital assets, evaluating, revising, and publishing interactive digital media projects.
Standard 1
Pre-planning for an interactive media project
- Conceptualize ideas and do the initial planning for a project
- Write a project proposal including objectives, goals, overview of the project, costs, timeline, etc.
- Define the specs for the project (target users, technology needed, signoffs needed, etc.)
- Explore the content needed, development schedule, team member assignments, voice, and review options for the project
- Create an outline/storyboard for the project flow, directories, naming conventions, navigation, and relationships between segments
- Create your script and asset list
- Get approval for any copyright material that will be used
- Plan your user interface and screen shots along with design standards
- Make any revisions needed and get approvals for the project
Standard 2
Create and development of the content for the project
- Create a project prototype (working model) and make any needed revisions
- Create and organize the digital media objects needed for the project with appropriate naming conventions
- Assemble the project using the storyboard, script, and flowchart to drive the project
- Add any scripting or programming needed
- Development internal documentation for the project
- Follow copyright and fair use guidelines
- Monitor time and cost progress of the project
- Test the project, check for quality assurance, and make any revisions need
- Get client approval and check off
Strand 4
Students will know how to develop interactive media projects by understanding the team dynamics or as an individual.
Standard 1
Understand different roles for those who work as members of a Digital Media project team
- Explore personal interests and abilities related to working in the interactive media industry
- Identify technical talents (i.e., programming, problem solving, algorithmic thinking, etc.)
- Identify organizational and leadership skills
- Explore aptitude for innovation and creativity
- Work and collaborate as an interactive project team member
- Identify and understand the interactive digital media team roles: Graphic Artist, Designer, Programmer, Digital Media Designer, Digital Media Developer, Subject Matter Expert, Media/Instructional Designer, Web Designer/Specialist, etc.
- Explore courses needed for completion of the Digital Media Pathway
- Explore careers and training opportunities, trends, and requirements for different roles in interactive
Strand 5
Students will create an interactive digital media portfolio for digital delivery which showcases a student's projects, work, and skills. Projects included can be created individually or as a team member.
Standard 1
Plan an interactive portfolio of interactive media projects completed in all digital media courses
- Use the process for planning and designing interactive projects
- Include examples of the whole planning, design, creation, and publishing process
Standard 2
Create a menu-driven digital portfolio including the following elements with strict adherence to copyright and fair use guidelines:
Strand 6
Students will participate in a work-based learning experience and/or student competition.
Standard 1
Participate in a work-based learning experience (Optional)
- Take a field trip to a software or interactive design business
- Do a job shadow for someone in a digital media career
- Intern at a digital media business
- Listen to an industry or post-secondary guest speaker
- Work for digital media company or as an independent digital media producer
Standard 2
Participate in a digital media student competition (Optional)
- Enter a school, district, or state level digital media contest
- Prepare and submit an entry for the Digital Media Arts Festival
- Enter and compete in a CTSO competition in a digital media area
Performance Skills
Overall: Students will use the Strands & Standards in this course to create an interactive project and final portfolio.