Core Standards of the Course
Strand 1
Students will identify the career opportunities available within 3D Animation.
Standard 1
Identify career opportunities in the following areas:
Standard 2
Develop career awareness in the 3D Animation industry:
Strand 2
Students will understand the animation production pipeline.
Standard 1
Understand the 3D Animation Pipeline such as:
Performance Skills
Understand and implement the animation pipeline.
Strand 3
Students will understand animation terms, tools, and interface
Standard 1
Identify the following fundamental animation terms, tools, and interface elements:
Performance Skills
Identify the fundamental animation tools within the 3D software interface.
Strand 4
Students will be able to understand the 12 principles of animation.
Standard 1
Understand and apply the Principles of Animation: Reference: The Illusion of Life - By Frank Thomas and Ollie Johnston
Performance Skills
Students will apply the principles of animation in their projects.
Strand 5
Students will animate a 3D model in a scene.
Standard 2
Demonstrate the following animation skills:
Standard 3
Identify various animation effects, including:
Performance Skills
Animated a 3D model.
Strand 6
Students will animate a rigged 3D character.
Resources for a rigged character can be found at places like: animationbuffet.blogspot.com, sketchfab.com, 11secondclub.com, etc.
Standard 1
Pose a rigged character.
Standard 2
Animate a rigged character.
Performance Skills
Pose and animate a rigged character.
Strand 7
Students will animate a camera.
Standard 1
Understand and use staging/framing and camera movement.
Standard 2
Keyframe a camera to animate it.
Standard 3
Understand aspect ratios
Performance Skills
Use staging/ framing and camera movement when creating a 3D animation.
Strand 8
Students will render an animated scene.
Standard 1
Understand rendering techniques.
Performance Skills
Render an animated scene.
Workplace Skills
Workplace Skills taught: