Core Standards of the Course
Strand 1
Students will identify the career opportunities available within 3D Graphics.
Standard 1
Identify various applications of 3D graphics and animation, such as:
Standard 2
Develop career awareness related to working in the 3D Graphics industry.
Strand 2
Students will create a basic 3D scene
Standard 1
Introduce basic 3D application navigation.
Standard 3
Organize scene models.
Performance Skill
Create, organize, and render a basic 3D scene.
Strand 3
Students will model 3D objects.
Standard 1
Understand and edit basic polygon model components.
Standard 2
Use additional techniques to create, modify, and edit polygon models.
Performance Skills
Create 3D objects using multiple modeling techniques.
Strand 4
Students will apply surface materials to 3D models.
Standard 1
Create, apply, and edit surface materials.
Standard 2
Create and edit UV Maps.
Performance Skills
Students will apply appropriate materials to 3D models.
Strand 5
Students will understand and apply lighting and camera techniques.
Standard 1
Apply lighting effects.
Standard 2
Effective use of camera techniques.
Performance Skills
Student will be able to apply various lighting and camera techniques to enhance quality of composition.
Strand 6
Students will render 3D models.
Standard 1
Introduce and apply the mechanics of rendering.
Performance Skills
Students will be able to finalize their projects by using the appropriate render setting.
Workplace Skills
Workplace Skills taught: